Treasure Hunt - named by BAF
by Maverick (azhang71@hotmail.com)

Tilesets used: lush, lush roads by MrFred
Map size: 17x17
Memory: 32 Mb
Players: 4, 8
Tools used: Annihilator
TA:CC required to play

Installation-
extract all files into your default TA directory. Files that should have been extracted are:
Treasure Hunt.ufo - main map file
Treasure Hunt.txt - readme file
treashunt.bmp - radar image

Description/basic info-
X-marks-the-spot. Actually, the whole map is a big 'X', and there are a lot of hidden
resources. (Hint: some fire will help you uncover the hidden resouces)

The big mountain in the middle is impassable (to most units), so you'll have to go around,
the long way. There are several flat places on the top of the mountain, and building a
bertha cannon there will help you annihilate the enemy.

AI-
This map uses the Core side of the McnTerra ai profile, and the Arm side of the Clay desert
ai profile. I some minor changes to both sides so that they will stay where they are and
worry only about how to destroy the enemy. The Core side of the AI does extremely well on
this map. It may use a different strategy every game you play. Both sides will stick mostly
to Kbots and vehicles, but I've seen the Core side use ships, and I've seen both sides use
aircrafts. Be prepared for some variety.

Multiplayer-
This map is best with 4 players. However, you can play with up to 8 players, but you must
play teams with 8 players or the starting positions will be too close, so team up 1-5,2-6,
3-7,4-8.

Happy hunting!

Thanks to MrFred for the lush road tiles, to Sage_Z for the McnTerra ai, and Switeck for the
Clay Desert ai.


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